Monday, April 14, 2014

Your Final - The Zing of Authenticity


New media applications became Boston's and the Nation's immediate feed for public safety and information, including Twitter and scanner feeds. Brooke Gladstone discusses this with On The Media's Twitterer, Alex Goldman. Listen to the podcast and address Gladstone's remark, "...the sort of zing of authenticity," when talking about scanner feed applications.

I'm interested to know if this "zing" doesn't frame for us the context of the story, impacting our perception of what's really going on.

Post what you've discovered after some considerable research (three sources, stratified across the spectrum of media research, linked within your writing), discussing harms and benefits of the "zing."

This post is due no later than 2:30p, April 23.

Wednesday, April 9, 2014

Privacy and Rights in New Media

Apple's Fine Print:
"To provide location-based services on Apple products, Apple and our partners and licensees may collect, use, and share precise location data, including the real-time geographic location of your Apple computer or device. This location data is collected anonymously in a form that does not personally identify you and is used by Apple and our partners and licensees to provide and improve location-based products and services. For example, we may share geographic location with application providers when you opt in to their location services."


Google's Fine Print:
"Google offers location-enabled services, such as Google Maps for mobile. If you use those services, Google may receive information about your actual location (such as GPS signals sent by a mobile device) or information that can be used to approximate a location (such as a cell ID)."

What do you risk in allowing your apps to use your GPS data? Research and find at least three practical responses, tips that can be used, and respond below. Be sure to include your sources.  



Wednesday, April 2, 2014

Solving the World's Problems by Playing



Could game playing be a problem-solving resource? There's much published on this concept. Watch the TED talk and find at least one additional source that speaks to the idea of how gaming can solve real-world problems. Post your findings and opinions below. The posting will close by April 14th.